1.5

星露谷物语 1.5.0 发布于 2020年12月21日。

新的世界区域
1.5 版本加入了一个全新的世界区域,芬恩群岛姜岛
  • 加入了新的地点,对话,事件,小游戏,解谜,还有一些新的NPC任务。
  • 加入了新的NPC

    Leo Icon.png 雷欧

    ,以及相应的故事背景,故事线,事件等等。
  • 加入了其他新人物NPC:贝啼, Gourmand Frog, 和Professor Snail
  • 加入了火山,像矿井一样每次进入时都会有变化。
  • 更新齐先生的挑战,用来解锁稀有物品和特殊物品。
  • 增加了可以解锁的岛屿农场和农舍区域,这个地方可以在任何季节种植作物,但是不可以修建任何建筑。
  • 加入了可解锁的度假胜地,小镇上的人可以到此参观,增加了新的沙滩服饰和日程。
  • 加入了隐藏笔记之失落水手的日记,以探索他的故事并了解这些岛屿。
  • 加入了隐藏在岛屿各处的金色核桃,可用于解锁新地区与新事件。
  • 加入了金色椰子,交给克林特敲碎可以获得岛屿上的稀有物品。
  • 加入了新秘密与谜题来探索整座岛屿。
  • 加入了新的敌人:
  • 加入了新的装饰动物:crabs, caldera monkeys, overhead parrots, and tropical butterflies。
  • 加入了新的建筑姜岛图腾柱
新的农场功能
  • 加入了新的沙滩农场。
  • 加入了鸵鸟作为农场的新动物。
  • 添加了 房屋装修,可以让你在农舍完全升级后进一步拓展与调整你的农舍。
  • 床现在作为一种常规家具可以拾起,移动,并更换。(你甚至可以让你的房子里不放床,但是你的配偶可能会跟你探讨一下人生了。)
  • 当你解锁温室之后,可以去罗宾木匠的商店来移动它的位置。
  • 现在默认的出货箱可以在木匠的商店来移动或移除了。
  • 添加了高级游戏选项,可用于自定义新游戏:
    • 设置了随机使用的种子值;
    • 可选择常规或随机的社区中心收集包
    • 可选择常规或随机的矿洞宝箱;
    • 保证红叶卷心菜种子在第一年里至少在旅行货车中出现过一次,以确保玩家总是有机会在第一年中完成社区中心收集。
    • 改变选择利润率,以及创建单人游戏时的初始房屋选项。
    • 现在可以调整怪物的生成了。
  • 你现在可以在农舍与建筑上染色。
  • 鸭子们现在可以在水里游泳了,并且部分鸡舍动物会跟随在年长动物身旁。
  • 史莱姆现在会随机选择水槽来进行饮水。
其他新内容与功能
  • 加入新家具:
    • 35幅画 (有些仅在节日商店出售或者在特定地点钓鱼获得);
    • 14种不同的床;
    • 10种地毯:
      • 花地毯;
      • 新潮地毯;
      • 冰地毯;
      • 大号木屋地毯;
      • 大号绿色地毯;
      • 大号红色地毯;
      • 淡绿色地毯;
      • 现代地毯;
      • 海洋地毯;
      • 古典地毯;
    • 八种地板分隔条,可以让各个房间的地板变成不同风格;
    • 五种可以放鱼进去的鱼缸;
    • 装饰垃圾桶;
    • 美食家雕像;
    • 铱科罗布斯;
    • 棕色长沙发;
    • 木桶火炬和树桩火炬;
    • 松鼠雕像;
    • 热带椅子.
  • 加入一种新家具类型“壁炉”,有七种款式。
  • 加入新地板:
    • 乡村木地板;
    • 石人行道地板.
  • 加入面对敌人时新的负面状态:
    • 黑暗 (灯光昏暗, 很难在山洞视物);
    • 呕吐(不能吃任何东西);
    • 虚弱 (减少20点伤害).
  • 加入17种不同的发型。
  • 加入科罗布斯的信和随信附送的礼物。
  • 加入新装饰物,并进行了微调。
  • 加入新的复活节彩蛋:
    • 当你在幻觉神龛中改名后,复活节彩蛋的名字也更改;
    • 新的银幕 '笑脸' 秘密;
    • 新的紫色短裤秘密;
    • 新的奇怪胶囊秘密.
  • 艾米丽现在会在她生日那天去见桑迪
  • 点击冰雪节中的猪,会出现猪的声音。
Quality of life changes
  • Added lost & found box in Mayor Lewis' house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
  • You can now sit on chairs (both placed furniture and chairs that are part of the map).
  • You can now place most furniture outside.
  • You can now talk to people while mounted on a horse.
  • You can now donate items of different qualities for the same community bundle ingredient.
  • You can no longer plant fruit trees on tiles they won't be able to grow on.
  • Improved game menus and HUD:
    • The social tab now shows whether you talked to an NPC today.
    • The cooking tab now shows the recipe for an item when you hover over it.
    • The cooking tab now fades icons for recipes you know but haven't made yet.
    • The cooking/crafting tooltips now show the number produced.
    • The inventory menu's organize button now combines partial item stacks.
    • The inventory menu for a chest chest now shows the Community Center button.
    • The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
    • The quest log now shows an arrow in the morning when you have pending completed quests.
    • Buff icons now subtly pulse when they're close to expiring.
  • Improved shop menus:
    • You can now press `ESC` or controller `B` to move the held item to your inventory (or drop it if you have no more inventory room).
    • While holding a purchase, the inventory now highlights items you can stack it with.
  • Improved sprinklers:
    • Sprinklers can now water Slime Hutch troughs.
    • Hoes no longer remove sprinklers.
  • Improved Journey of the Prairie King:
    • Progress can now be saved and resumed, so it can be completed in multiple sessions.
    • You now also replay the original difficulty even if you've already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
  • Improved game options:
    • added option to choose between multiple fish-bite chime sounds;
    • added option to mute farm animals and pets;
    • you can now scale the UI independently of the view zoom;
    • increased maximum zoom from 120% to 200%.
  • Improved various items:
    • The Jukebox now has a “Random” setting.
    • Removing a crystalarium that isn't ready for harvest will now drop the gem that was placed in it.
    • You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
  • Improved inventory sorting:
    • no longer changes tool order;
    • now sorts by quality too;
    • now sorts names in alphabetical instead of reverse alphabetical order.
  • Improved museum donation interactions:
    • Clicking an item now grabs one instead of the whole stack.
    • Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
    • Other minor improvements.
  • Improved HUD:
    • Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
    • The "infestation" indicator in the mines is now drawn alongside the floor number, rather than replacing it.
Balance changes
  • Combat changes:
    • Immunity now reduces the chance of status debuffs.
    • Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
    • The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
    • Reduced desperado profession's damage bonus from 3x to 2x.
    • Slightly improved dagger critical hit chance.
  • Crafting changes:
    • Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
    • Repairing a fence now restores full fence health, instead of half the health of a new fence.
  • Farming changes:
    • Lowered the cost of ducks (2000→600g).
    • Doubled the value of duck Feathers.
    • Slightly increased the duck feather spawn rate.
  • Fishing changes:
    • Fishing rod tackle no longer loses endurance when catching junk.
    • Catching a non-fish item no longer triggers the minigame.
    • Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
  • Mining changes:
    • Gem nodes now provide mining XP and can drop diamonds.
    • Gem node drops are no longer limited by mine level.
  • Item drop changes:
    • Stumps and hollow logs now have a 10% chance of dropping Mahogany Seed.
    • Any monster in the Secret Woods now has a 10% chance of dropping Mahogany Seed.
    • Skeletons now have 4% chance of dropping a Bone Sword.
    • Wilderness Golems now drop rice shoots more often.
    • Some Skull Cavern monsters now have a small chance of dropping Red Cabbage Seeds.
    • Pure-white slimes now drop diamonds and refined quartz.
    • Some containers now drop better items after reaching the bottom of the mines at least once.
    • Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
    • Reduced chance of Lead Rod drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
    • Mine wood barrels can now drop Basic Retaining Soil instead of Sap.
    • Mine frost barrels can now drop Quality Retaining Soil instead of Sap.
    • Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
  • Shop changes:
    • Pierre will now sell his seasonal items year-round once you complete a certain new quest.
    • Added two more items to the Stardew Valley Fair star token shop.
    • Reduced Workbench price (3000→2000g).
    • Coconuts can be purchased from Sandy on Monday. This is now limited to ten per day.
    • Reduced Earth Obelisk and Water Obelisk prices (1000000→500000g).
  • Machine changes:
    • Some machines' processing time was previously affected by the time of day. These have been standardized so they're always ready when the morning starts: Bee House (every 4 days), Mushroom Box (2 days), Strange Capsule (3 days), Tapper (depends on input), and Worm Bin (every morning).
  • Doubled star token rewards for the slingshot and fishing minigames at the Stardew Valley Fair.
  • Fertilizer in the greenhouse no longer disappears on season change in some cases.
  • The random Stone Owl and Strange Capsule night events are now much less rare.
Multiplayer changes
  • Added local split-screen multiplayer mode.
  • The join co-op screen now remembers the last IP you entered.
  • Farmhands can now move buildings through Robin's menu. The host can configure how this works (disabled, enabled, or only for a player's own cabin).
  • Using the Return Scepter now returns farmhands to their cabin's front door instead of the host's farmhouse.
  • Added various new chat messages when a player does something.
  • When viewing a shared event in multiplayer (such as the Community Center event, or Morris’ introduction), you are no longer forcibly warped to the event location.
  • When the host player sees the year 3 event, Grandpa's Theme is now added to all players' jukeboxes even if they didn't weren't in-game at the time.
Interaction changes
  • Reworked slingshot controls: it now aims at the cursor position, and is fired by holding and releasing the mouse/gamepad fire button. The previous mode (where you'd hold the button and pull back on the cursor to aim) can be re-enabled in the options menu if desired.
  • To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
  • Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin's hitbox.
  • Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
  • Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
  • Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
  • Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
  • Clicking near the bottom-left corner of the screen no longer brings up the chat box.
  • You can no longer open the quest log by pressing the on-screen journal button if you're currently doing something.
  • You can now use the "Y" key to answer dialogue boxes for holes and exit ladders in the mines.
  • Controller improvements:
    • When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
    • Events can now be skipped on the controller even if a dialogue box is on-screen.
    • Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
    • Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).
Other changes
  • Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
  • Penny and the Dwarf now like artifacts.
  • Improved dinosaur sleep sprites.
  • Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
  • On the final day of a tracked quest, the timer now says "final day" instead of "1 day" for clarity.
  • Added many changes for modders; see completed wishlist items and mod migration guide for details.
  • Cosmetic tweaks to various sprites.
Fixes for multiplayer
  • Fixed an issue where fences would degrade faster in Multiplayer.
  • Fixed issue where a farmhand crashing while completing the final bundle could permanently prevent the unlock from properly triggering. It is now unlocked the next time a character enters the area.
  • Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines.
  • Fixed an issue where other farmers’ emotes would not playback properly if you were watching an event.
  • Fixed a minor issue where multiple players getting the free coffee gift at the Night Market at the same time could prevent anyone from receiving it.
  • Fixed the note from Grandpa reappearing for farmhands.
  • Fixed issue where cows in Haley's photoshoot event could be seen sliding around for farmhands. (Non-actor characters in events are now controlled by the host.)
Fixes for player interaction
  • Fixed rare controller and mouse input drops.
  • Fixed being unable to remount a horse after dismounting it behind a shipping bin.
  • Fixed issue where it would sometimes be impossible to name an animal with a controller because the onscreen keyboard would appear and disappear in the same frame.
  • Fixed character customization screen's hair color slider not properly updating when hair color is randomized.
  • Fixed some farm tiles incorrectly preventing buildings from being placed on them.
Fixes for visual or cosmetic issues
  • Adjusted the sorting of item ready indicators for tappers.
  • Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
  • The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
  • Improved various text:
    • Fixed some localizations using inches for fish measurements to reference centimeters.
    • Fixed mill description not mentioning rice.
    • Fixed typos in dialogue and events.
    • Fixed missing characters in Chinese and Korean fonts.
    • Fixed credits not showing localizer names correctly if the current language's font doesn't have the needed characters.
    • Improved many translations.
  • Fixed various cosmetic/layering issues with character shadows.
  • Fixed characters in events snapping to strange animation frames when skipping an event.
  • Fixed various instances where the camera would pan unnecessarily after changing locations.
  • Fixed greenhouse trees taking on seasonal appearances.
  • Fixed tooltip for purchasing edible but non-health-restoring items (like crocus) showing price outside of the tooltip.
  • Fixed a single-frame flicker in Haley’s 10-heart event.
  • Fixed a single frame flicker of the farm when starting a new game.
  • Fixed stamina bar showing sweat particles when fishing during the fishing competition.
  • Fixed the scythe showing the weapon ability cooldown effects.
  • Fixed the erroneous door tile visible on the south end of the standard farm during winter.
  • Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
  • Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
  • Fixed terrain features showing an "interact" cursor when mousing over their tiles during festivals.
  • Fixed options page scrollbar sometimes going past the end of the scrollbar region.
  • Fixed various text overflow issues on the options page.
  • Fixed chests spawned on certain Skull Cavern floors being shifted down by 4 tiles.
  • Fixed tiling of…
    • floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
    • wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g. grass starter).
    • the fountain so that it has a more consistent appearance throughout the seasons;
    • Pierre's stand at the Egg Festival to fix layering issues.
Other bug fixes
  • Fixed crash when resizing game window in some cases.
  • Fixed rare crash on launch due to invalid game window size options.
  • Fixed Iridium Bat kills not counting towards Adventurer's Guild bat eradication goal.
  • Fixed an issue where the Mermaid Show reward was delayed incorrectly.
  • Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
  • Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
  • Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
  • Fixed being able to add staircases to the Luau.
  • Fixed an item duplication exploit related to chest organization.
  • Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
  • Fixed Penny walking through walls on rainy days if you've completed the community upgrade.
  • Fixed Penny's 4-heart event not accessible once you finish the community upgrade.
  • Fixed fences not collected correctly after a divorce or Penny's 14-heart event.
  • Fixed characters greeting you when you enter a location when they're not present.
  • Fixed characters you divorced still greeting you when you enter a location.
  • Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
  • Fixed crops sometimes growing a day slower than they should.
  • Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
  • Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
  • Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
  • Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
  • Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
  • Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
  • Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.
补丁版本 发布日期 改变
Version 1.1[1]

变更日志

  • 谢恩艾米丽现在可以结婚了。他们每个人都有新的活动、音乐等等!
  • 结婚后的NPC现在在农场有一个独特的户外区域和行为。
  • 现在可以在创建角色时从5个不同的农场地图中进行选择。每个地图都着重不同的技能
  • 小屋”建筑。。。一个空房间,可以装饰,装满小桶等。
  • 磨坊”建筑。。。可以用一夜时间来把小麦变成面粉甜菜变成
  • 在完成社区中心组合或者重建Joja仓库的任务结束后,法师会提供搭建新的“魔法建筑”功能。当你进入铁路区域时,新的任务会被触发。
  • 添加了几个与上述任务相关的新建筑。“祝尼魔小屋”(魔法建筑)。祝尼魔将在祝尼魔小屋一定距离内收获庄稼,并将收获的庄稼运回小屋,方便您收集.
  • " “土方尖塔”建筑(魔法建筑)。一个永久的移动图腾移动到山上。
  • " “水方尖塔”建筑(魔法建筑)。一个永久的移动图腾移动到海滩。
  • "“金钟”建筑(魔法建筑)。防止杂草产卵和围栏腐烂在你的农场
  • 你现在可以通过罗宾的建筑菜单移动你的建筑。
  • 罗宾的新房子升级,为你的房子增加了一个地窖,并教你“木桶”制作配方。在地窖里,你可以用木桶陈酿奶酪和酒精,提高它们的质量。
  • "铱星“级质量现在可以达到商品,水果,饲料项目(如果你有植物学家特权)和动物产品。铱星级物品的价值是普通物品的两倍。
  • 村民现在很注重礼物的质量水平,但这只影响他们“喜欢”或“最爱”的礼物。
  • 加了咖啡,春夏作物和咖啡豆。豆子作为农产品和种子,类似于向日葵。
  • 一桶咖啡可以加5颗咖啡豆来煮咖啡。
  • 蜂蜜可以放在小桶里做蜂蜜酒。
  • 虚空蛋可以放在蛋黄酱机里制作虚空蛋黄酱。
  • 2条新鱼,“虚空鲑鱼”和“Slimejack”(这真的翻译不出来了)
  • 你现在可以选择用20种颜色中的一种来给你的衣服上色。
  • 邪恶的神龛,你可以在那里献祭来换取黑暗魔法。
  • 离婚。你可以在刘易斯的庄园里的一本小册子上登记。
  • 你现在可以在升级后的房子里贴墙纸了。
  • 当你击败了草原之王之旅,你现在可以在一个更难的模式重新开始,保留你的升级和硬币。
  • 2本新“丢失之书”
  • 科罗布斯现在出售“回程权杖”。。。作为永久移动回到农场的工具。
  • 在某人生日时送礼物永远不会让你的配偶嫉妒。
  • 皮埃尔现在出售一种“目录”家具,可以无限免费使用所有的墙纸和地板。
  • 罗宾现在出售一个“家具目录”家具项目,可以无限免费使用几乎所有的家具。
  • 如果你找到了银河之剑,你现在可以从马龙那里再买一把。
  • 你也可以购买银河匕首和银河之锤。
  • 史莱姆有机会掉落石化的史莱姆液
  • 添加了一个图形选项来显示“更清晰”的堆栈编号数字。(这个不知道……)
  • 你可以再一次在温室内部的边缘种植果树。

修改变动

  • 所有动物产品的价值增加了25%
  • 牧场主职业现在使动物产品的价值从10%增加了20%
  • 工匠职业现在增加了40%的手工艺品价值,从50%下降
  • 铁匠职业现在把金属条的价值从25%增加到50%
  • 现在蓝莓的价值从80元降到了50元
  • 现在杨桃的价值从800元降到了750元
  • 蔓越莓的价值现在是75元,低于130元
  • The value of Ancient Fruit is now 550g, down from 750g
  • Cranberry Seeds now sell for 60g, down from 120g (The price to buy them from the store is the same)
  • Fences take twice as long to decay
  • Sunflower can now be grown in the summer as well as the fall

Bug修复

  • Wild plums are now labeled as fruit.
  • Grandpa's Shrine should now always properly give the reward for reaching 4 candles.
  • Fixed issue where gathering an item with the "botanist" profession would fail if the inventory was full, even though the gold-level item was present in the inventory.
  • Slime charmer ring should now protect against giant slimes
  • You can no longer tap a stump
  • Fixed Joja Warehouse graphic issue in winter
  • "Check action"-mapped keys should now work to attach bait to a rod.
  • Rain ambient sound should no longer play in Sandy's Oasis under any conditions.
  • Your baby should now be properly born, even if you pass out in the mines on the eve of the birth.
  • Moonlight Jellies engagement crash
  • Galaxy sword should now be truly unloseable
  • You can no longer lose hay to a hopper because you have no silo.
  • You can no longer plant fruit trees off the farm.
  • “Attack” foods now properly give an attack buff.
  • Clay can no longer always be found one tile above a previously discovered clay spot.
  • Blue Jazz flowers in the refrigerator are now properly consumed in cooking recipes.
  • Fruit that drops when you chop a tree now properly stacks with fruit that drops when you shake a tree
  • Worm bins no longer continue to produce worms every 10 minutes after midnight
  • Jack-o-lanterns properly glow
  • Torches and other light sources held by player are now properly lit after saving/reloading
  • You will now see the final Joja cutscene if you switched to Joja after starting with the community center.
  • 为玛尼找回洞穴胡萝卜时,她只会从你身上拿走一根
  • Fixed strange behaviors when picking up certain items with a full inventory.
  • 当放置炸弹后玩家离开该区域时,产生的碎片将不再错误地出现在新区域中.
  • Watering a trough in a slime hutch will now have no effect on the troughs in other slime hutches.
  • 使用求雨图腾然后迅速进入你的房子时不会再导致你卡到墙里.
  • The stone floor now look correct in any configuration.
  • 小修小补.
  • 排版修复

除了新的农场地图外,1.1更新中的所有新内容都可在现有的存档中继续使用。只有当你想在一张新的农场地图上玩时才需要重新制作一个新角色。

注意:新的平衡变化修正了一些异常作物的价值(这些作物的价值远远高于其他所有作物)我不想让Stardew Valley使玩家“被迫”进入一种“非常规”的赚钱方式。我觉得有很多不同的赚钱选择更有趣。不过,我知道在这一点上,种植蓝莓和酿造上古果酒是Stardew文化的一部分,所以我确信它们仍然是非常有利可图的选择。但这些变化应该会让玩家觉得他们还有更多的赚钱选择

我希望你喜欢新的更新!

请注意,某些mods可能与新的更新不兼容

-ConcernedApe

Version 1.07[2] 2016.4.14

(稳定版) 2016.3.31

(BETA版)

1.07 修改/修复

游戏性方面:
  • 现在配偶们们在节日期间(大多数时候)有着独特的对话,而非一般的对话.
  • 配偶将在月光水母起舞时站在你身旁.
  • 当你和某人结婚是,他们的父母/亲戚的对话会有改变.
  • 山姆,塞巴斯蒂安阿比盖尔现在在你和他们结婚后的星期五去星之果实餐吧.
  • 配偶们不会再雨天离开,除非他们得去工作.
  • 果树会随着年龄的增长产生更高质量的果实(一年一次,直到金星)
  • 果树现在通过摇动来收获果实.
  • 闪电现在对果树有独特的影响.
  • 闪电更有可能击中树木农作物,但现在避雷针有很好的机会拦截闪电(如果它们还没有在制造电池组的话)
  • 煤炭窑现在需要10块木材来生产1块煤炭而不是20块.
  • 友好达到了满后,不在衰退.(我也不知道怎么翻译,原文:Maxed-out friendship levels will no longer decay)
  • 添加了另一个数字到送货单上.
  • 矿井中晕倒惩罚力度减少,损失最多5000g,物品损失概率降低,不再会丢失戒指银河之剑.
  • 指定后的方向键可以在草原之王的冒险之旅中使用.
  • 现在你可以在草原之王的冒险之旅中捡到在地图边缘的物品.
  • 可结婚村民的最后两颗红心在你送上花束之前都是灰色的.
  • 威利现在喜欢吃鱼料理了.
  • 探险家公会现在出售消灭怪物的目标的奖励在你解锁它们以后.
  • 加入硬件鼠标光标选项.
修复bugs:
  • 留在农场宝箱里的工具不算丢失.
  • 虞美人被正确的使用在虞美人籽松糕中.
  • 不再错误的消耗陷阱浮标(点击后使其消失并发出奇怪的声音)
  • 当没有生长激素时,技能不再导致25%的加速,加速效果现在适用于长得非常缓慢的农作物.
  • 修复向日葵种子JOJA超市的价格.
  • 宝箱不再出现在床上在你升级房子以后.
  • 改进了游戏设置中的物品放置,现在可以选择物品放置选择器.
  • 雪山药不再出现在沙漠中了.
  • 海参会正确的出现在航运菜单的捕鱼标签上.
  • 动物不再被卡在放置在谷仓门右侧的栅栏上.
  • 各种小错误修复.
  • 对话的轻微改动/修正.
Version 1.06[3] 2016.3.20

1.06 修改/修复

  • 为所有配偶增加了独特的对话.
  • 配偶们现在在周一出门.
  • 大多数动物制品的价值增加了.
  • 冬青树现在有毒了.
  • 失踪事件问题不应该再发生了.
  • 小错误/语法/图形修复.
Version 1.051b[4] 2016.3.17

1.051b 修改/修复

Version 1.051[5] 2016.3.12

(修复软件)

1.051 修改/修复

  • 修正了奇怪的矩形照明问题.
  • 铺地板现在可以通过炸弹移除.
  • 你可以按下菜单"按钮"(
    Esc
    E
    默认下)结束是/否对话
  • 如果没有其他功能映射到
    Y
    则在是/否问题中选择"是"
  • 您可以使用背包菜单上的触发器按钮在收集包菜单中导航。
  • 小修小补.
  • 更多彩蛋.
Version 1.05[6] March 9th, 2016 (RELEASE)

March 4th, 2016 (BETA)

1.05 游戏内容 添加/更改

  • 还原了一个"消失"的谢恩事件.
  • 将地震该到了夏季月3日,为了表明是季节变化使农作物死亡.
  • 增加在头骨山洞中找到铱矿石的几率,每下十层,这种几率显著增加.
  • 在"选项"中添加了放大/缩小选项卡.
  • 添加了用于改变环境音量于人物音量的音量滑块.
  • 增加了"雪透明度"滑块.
  • 添加了关闭闪光效果的按钮.
  • 加入了照明质量选项
  • 增加了任务"老鼠问题"以开启社区中心的收集包.

Bug修复

  • 莉亚的日程安排被确定下来.
  • 有工作的配偶不再会被困在公共汽车区.
  • 制造铺地板装修农舍不再造成混乱.
  • 未知NPC将不会出现在日历上直到你遇到他们.
  • 法式田螺, 海鲜杂烩汤 这样的食物现在将给予你钓鱼技能增益.
  • You now truly cannot pass the bouncer.
  • You can no longer get stuck trying to board the bus
  • Fixed issue with invisible trees preventing interaction with tiles.
  • Dead flowers no longer affect honey.
  • You can now dance with your spouse at the Flower Dance.
  • Game should now properly pause when steam overlay is active.
  • Fixed issue where inactive window was still responding to input.
  • Fixed fertilizer prices in Pierre's shop.
  • Fixed Fector's Challenge
  • You can now press the toolbar shortcut keys (
    1
    ,
    2
    ,
    3
    , etc. by default) to change the active slot while the inventory menu is up.
  • Iron ore nodes can no longer be removed, only destroyed.
  • Dog should no longer sit on chests...
  • Spouses less likely to run away into the dark abyss.
  • Naming your child after an NPC should no longer cause issues.
  • Fixed issue where recipes would sometimes consume more ingredients than they should.
  • Fixed crashes in certain cutscenes, when certain dialogue options were chosen.
  • Many small bug and typo fixes.
Version 1.04[7] March 1, 2016

1.04 Gameplay Additions/Changes

  • Added a randomize character button to the character creation screen.
  • Robin now sells crafting recipes for "Wood Floor", "Stone Floor", and "Stepping Stone Path".
  • Added a secret new way to modify a rare item.
  • Increased grass growth rate.
  • Increased forage spawn possibilities, and made it much less likely for forage to spawn behind trees.
  • Reduced value of honey from 200g to 100g.
  • Raised clint's ore prices.
  • Inventory menus now indicate which slot is the "active slot".
  • Made the meteroite look snazzier.

Bug Fixes

  • Fixed problem with swinging sword while riding horse.
  • Fixed strange lighting behavior when holding torches.
  • Fixed problem where stone fence was spawning debris.
  • Spouse should no longer get stuck on their way to town.
  • Wild seeds now produce the proper produce when in the greenhouse.
  • Secret gift exchange should now work properly.
  • All scarecrows now give reports on their crow-scaring activity.
  • Bouncer is now truly impassable.
  • Trees no longer grow directly in front of warp statues.
  • Willy's shop no longer counts as water.
  • The meteor should no longer appear in pond or buildings.
  • If an object is ever directly underneath you, preventing you from moving, right click to remove it.
  • Mariner and Luremaster professions should now work properly
  • Tappers are now properly destroyed by bombs.
  • Fixed bathing hairstyle inconsistency.
  • Fixed various item duplication and stacking issues.
  • Poppyseed Muffin now actually looks like a muffin.
  • Quest items should no longer disappear when you die.
  • You can no longer give quest items to the wrong person.
  • The Skull Cave quest can no longer be completed before receiving the actual journal entry.
Version 1.03[8] February 28, 2016

1.03 Gameplay Additions/Changes

  • The cooking menu now looks for items in your refrigerator as well as your inventory.
  • Scarecrow range reduce to 8 tiles radius.
  • The price of mayonnaise and other artisan animal products now increased by the rancher profession.
  • Once you befriend someone to 2 hearts, their room is permanently unlocked, even if you go below 2 hearts again.

Bug Fixes

  • Fixed duplicate item issue in the mines.
  • Ladders should no longer spawn underneath the player, locking them in place.
  • Fixed problems with the Community Center menu. You can now throw items down and delete them (
    Delete
    key) in the Community Center menu.
  • Fixed item quality exploit.
  • You can now throw items down while in the crafting menu.
  • If you destroy the stable, you can now rebuild it.
  • Spa won't recharge you while the game is paused (e.g. steam overlay up).
  • Fixed problems with the Stardew Valley Fair fishing game.
  • Various stability fixes.
Version 1.02[9] February 27, 2016

1.02 Changes/Fixes

  • If you never received your pet, you will now have another opportunity.
  • When you go to sleep, the game now checks if any of your essential tools are missing. If so, they will appear next to your bed in the morning.
  • The game now properly saves on level-up nights.
  • Eating skill food and then going to bed on a level-up night works properly now.
  • Fixed problem where completing the Crafts Room while standing in certain locations causes your character to get stuck.
  • Player character should now walk correctly while in a cutscene after drinking coffee.
  • Removed an item duplication exploit.
  • Forage items should no longer spawn in the woods above the beach.
  • Fixed Crab Pot problem (again)
  • Fixed exploding armchair bug.
  • Relaxing in the spa with your menu up no longer restores energy.
  • Removed Leah's doppelganger.
  • Debris should no longer spawn in the pathway between farm & forest.
  • Fixed disappearing tapper problem.
  • Fixed a few minor graphics problems & dialogue typos.
  • Other minor issues (spoilers)
  • Tools being upgraded no longer erroneously considered "missing"
  • Clay duplication bug fixed
  • Pet cutscene won't refer to the "cat" as a "dog" anymore.
  • Leah's 10-heart event fixed
  • Pepper Popper recipe now requires cheese.
Version 1.01[10] February 26, 2016

1.01 Changes/Fixes

  • Fixed random crash when going to sleep after getting your pet
  • Sound effect volume now properly applied on load
  • 'Error item' should no longer appear for sale in the Saloon
  • Z
    key is now bind-able
  • No longer possible to exit the Community Center menus while holding an item.
  • Finding your first artifact from a geode no longer destroys remaining held geodes.
  • Mature wild crops no longer disappear on day of load.
  • Crab pots can now be placed and removed without issue.
  • Fixed crash when inspecting chests in the mines.
  • You can no longer place chests in the mines
  • Tree seeds no longer incorrectly show a "Wrong Season" message
  • Fixed some map issues
Version 1.0[11] February 26, 2016

Release Build

  • Stardew Valley released.

Sources

5.0
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